Package feud.testgame.view

Class Summary
AnimatedObject An animated object is an extended client object which can use the animation information already present in the client object to play a keyframe animation!
BulletCollisionListener A collision listener for bullets.
BulletView A view object that represents a bullet.
ClientObject A client object is the visual presentation of a LocalObject.
ClientObjectCollisionListener A listener that gets called if a player's bullet has hit another, remote player's model.
ClientObjectFactory A small and dump factory that creates client objects.
ClientObjectManager A manager class for handling client objects.
Decal A decal is what remains if a bullets hits something.
DecalManager A simple manager class for managing decals.
EnemyView A mesh representing a player.
Level An Object3D that represents the actual level.
LevelEntityListener A collision listener that listens if a something has hit the level structure.
Particle A particle is a client only object for doing special effects like impacts, trails...
ParticleManager A simple manager for particles.
WeaponView A view that represents a weapon.