Class Summary |
BlueThunderClient |
The client, i.e. the actual game. |
BlueThunderServer |
This is this test game's server component. |
ClientEventQueue |
This is a singleton used by the client to store events that should be transfered to the server in the next transfer.
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Event |
An event is everything that the server and the other client should be notified of but that's not really physical, like
a new position of the player would be. |
EventDataContainer |
An extended data container for transfering events. |
ExtendedDataContainer |
An extended data container that offers support for transfering vectors, matrices and such. |
InfoDataContainer |
An info data container that offers support for transfering info messages. |
InfoLine |
A simple key/value kind of bean that is used to transfer any kind of info. |
KeyStates |
A very simple class that contains key states. |
RunGame |
Starts the game's client which offers dialog to start the server as well. |
ServerEventManager |
A helper class for the server to ease event processing. |