An animated object is an extended client object which can use the animation information already present
in the client object to play a keyframe animation!
An event is everything that the server and the other client should be notified of but that's not really physical, like
a new position of the player would be.
Prepares a data container with the data of all currently active bullets on a client and adds
all still exisiting but inactive bullets to a "to-kill"-List.
fire -
Static variable in class feud.testgame.KeyStates
Updates the view, i.e. animates the object and does the movement interpolation based on linear interpolation
until a new state from the server arrives.
Helper class to read bytes from an InputStream without reading the whole stream and without blocking if the stream has
ended before all data could be read.