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java.lang.Objectfeud.testgame.view.ClientObjectCollisionListener
A listener that gets called if a player's bullet has hit another, remote player's model.
Constructor Summary | |
ClientObjectCollisionListener(LocalBulletManager lbm,
LocalObject obj)
Create a new Listener |
Method Summary | |
void |
collision(com.threed.jpct.CollisionEvent ce)
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boolean |
requiresPolygonIDs()
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Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Constructor Detail |
public ClientObjectCollisionListener(LocalBulletManager lbm, LocalObject obj)
lbm
- the local bullet manager that manages all bullets that "belong" to this client.obj
- the local object of the remote player's modelMethod Detail |
public boolean requiresPolygonIDs()
requiresPolygonIDs
in interface com.threed.jpct.CollisionListener
public void collision(com.threed.jpct.CollisionEvent ce)
collision
in interface com.threed.jpct.CollisionListener
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