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feud.clientserver.* |
feud.clientserver.ClientInfo | ||
public static final long |
TIMEOUT |
20000l |
feud.clientserver.DataContainer | ||
public static final byte |
TYPE_BYTE |
3 |
public static final byte |
TYPE_FLOAT |
1 |
public static final byte |
TYPE_INT |
0 |
public static final byte |
TYPE_STRING |
2 |
feud.clientserver.MessageTypes | ||
public static final int |
EVENT |
4 |
public static final int |
IMPORTANT_INFO |
3 |
public static final int |
INTERNAL_BORDER |
1000 |
public static final int |
LOGIN_FAILURE |
9997 |
public static final int |
LOGIN_REQUEST |
9999 |
public static final int |
LOGIN_SUCCESS |
9998 |
public static final int |
LOGOUT_REQUEST |
8999 |
public static final int |
LOGOUT_SUCCESS |
8998 |
public static final int |
OBJ_TRANSFER |
0 |
feud.clientserver.ServerEntry | ||
public final int |
TIMEOUT |
10000 |
feud.clientserver.SimpleClient | ||
public static final int |
INTERVAL |
33 |
feud.clientserver.SimpleServer | ||
public static final int |
DEFAULT_PORT |
7000 |
public static final int |
UDP_DEFAULT_PORT |
7001 |
feud.testgame.* |
feud.testgame.Event | ||
public static final int |
BULLET_HIT |
1 |
public static final int |
ENTITY_REMOVE |
4 |
public static final int |
FIRE |
8 |
public static final int |
PLAYER_DAMAGE |
2 |
public static final int |
PLAYER_DEAD |
3 |
public static final int |
PLAYER_RESET_HEALTH |
32 |
public static final int |
PLAYER_RESPAWNED |
16 |
feud.testgame.InfoLine | ||
public static final int |
PLAYER_ADDED |
0 |
public static final int |
PLAYER_REMOVED |
1 |
public static final int |
SCORE_TABLE |
2 |
public static final int |
SYSTEM_OUT |
3 |
feud.testgame.model.Animations | ||
public static final int |
DEAD |
1000016 |
public static final int |
DIE |
16 |
public static final int |
FIRE |
3 |
public static final int |
HIT |
4 |
public static final int |
MOVE |
2 |
public static final int |
NOLOOP |
1000000 |
public static final int |
NONE |
1 |
feud.testgame.model.LocalBullet | ||
public static final long |
LIFE_TIME |
3000l |
feud.testgame.view.ClientObjectFactory | ||
public static final int |
BULLET |
4 |
public static final int |
PLAYER |
2 |
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