Constant Field Values


Contents
feud.clientserver.*

feud.clientserver.ClientInfo
public static final long TIMEOUT 20000l

feud.clientserver.DataContainer
public static final byte TYPE_BYTE 3
public static final byte TYPE_FLOAT 1
public static final byte TYPE_INT 0
public static final byte TYPE_STRING 2

feud.clientserver.MessageTypes
public static final int EVENT 4
public static final int IMPORTANT_INFO 3
public static final int INTERNAL_BORDER 1000
public static final int LOGIN_FAILURE 9997
public static final int LOGIN_REQUEST 9999
public static final int LOGIN_SUCCESS 9998
public static final int LOGOUT_REQUEST 8999
public static final int LOGOUT_SUCCESS 8998
public static final int OBJ_TRANSFER 0

feud.clientserver.ServerEntry
public final int TIMEOUT 10000

feud.clientserver.SimpleClient
public static final int INTERVAL 33

feud.clientserver.SimpleServer
public static final int DEFAULT_PORT 7000
public static final int UDP_DEFAULT_PORT 7001

feud.testgame.*

feud.testgame.Event
public static final int BULLET_HIT 1
public static final int ENTITY_REMOVE 4
public static final int FIRE 8
public static final int PLAYER_DAMAGE 2
public static final int PLAYER_DEAD 3
public static final int PLAYER_RESET_HEALTH 32
public static final int PLAYER_RESPAWNED 16

feud.testgame.InfoLine
public static final int PLAYER_ADDED 0
public static final int PLAYER_REMOVED 1
public static final int SCORE_TABLE 2
public static final int SYSTEM_OUT 3

feud.testgame.model.Animations
public static final int DEAD 1000016
public static final int DIE 16
public static final int FIRE 3
public static final int HIT 4
public static final int MOVE 2
public static final int NOLOOP 1000000
public static final int NONE 1

feud.testgame.model.LocalBullet
public static final long LIFE_TIME 3000l

feud.testgame.view.ClientObjectFactory
public static final int BULLET 4
public static final int PLAYER 2