Class Summary |
AnimatedObject |
An animated object is an extended client object which can use the animation information already present
in the client object to play a keyframe animation! |
BulletCollisionListener |
A collision listener for bullets. |
BulletView |
A view object that represents a bullet. |
ClientObject |
A client object is the visual presentation of a LocalObject. |
ClientObjectCollisionListener |
A listener that gets called if a player's bullet has hit another, remote player's model. |
ClientObjectFactory |
A small and dump factory that creates client objects. |
ClientObjectManager |
A manager class for handling client objects. |
Decal |
A decal is what remains if a bullets hits something. |
DecalManager |
A simple manager class for managing decals. |
EnemyView |
A mesh representing a player. |
Level |
An Object3D that represents the actual level. |
LevelEntityListener |
A collision listener that listens if a something has hit the level structure. |
Particle |
A particle is a client only object for doing special effects like impacts, trails... |
ParticleManager |
A simple manager for particles. |
WeaponView |
A view that represents a weapon. |