Package feud.testgame

Interface Summary
GameClient Interface that defines a game client.
 

Class Summary
BlueThunderClient The client, i.e. the actual game.
BlueThunderServer This is this test game's server component.
ClientEventQueue This is a singleton used by the client to store events that should be transfered to the server in the next transfer.
Event An event is everything that the server and the other client should be notified of but that's not really physical, like a new position of the player would be.
EventDataContainer An extended data container for transfering events.
ExtendedDataContainer An extended data container that offers support for transfering vectors, matrices and such.
InfoDataContainer An info data container that offers support for transfering info messages.
InfoLine A simple key/value kind of bean that is used to transfer any kind of info.
KeyStates A very simple class that contains key states.
RunGame Starts the game's client which offers dialog to start the server as well.
ServerEventManager A helper class for the server to ease event processing.