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[1] How can I get the box vertex or someothers represent the 3DObject in world space

[2] Jaw Bone

[3] How to export the mesh and skeleton xml to bones file

[4] Correction to Android Studio Bones Demo (tar.gz) for Windows environment

[5] ArrayIndexOutOfBoundsException when cloning Object3D from AnimatedGroup

[6] Some bones from the skeleton are twisted

[7] Has anybody implemented GPU/vertex shader bones yet?

[8] Rigged JPCT Bone Models

[9] Which matrix is the best to rotate a bone?


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