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[1] MOVED: Crash on Galaxy S3

[2] Loader.loadOBJ OutOfBounds Exception.

[3] Blit(T,i,i,i,i,i,i,i,i,i,b) not using pixel values (using proportions)

[4] String[] Loader.readTextureNames3DS() does not return the names of the textures

[5] creating Object3D with no indices

[6] Crash report while just messing around

[7] View Problems with very large objects

[8] setEnvmapped and envmap texture change problem on compiled objects

[9] Interact2D.reproject2D3DWS returns wrong result...


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