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[1] Object3D.calcMinDistance() return COLLISION_NONE, but shouldn't happen.

[2] Why did Object3D.shareCompiledData increase the usage of memory?

[3] Odd transparent Overlay behavior

[4] Could I release the mesh after uploading it as VBO?

[5] texture mismatch

[6] Swapping texture data to disk increases loading time .

[7] Compiling .ser & Reloading full Scene

[8] Accelerometer Orientation

[9] world.removeObject(Object3D) crash

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