Author Topic: extending Object3D  (Read 2177 times)

Offline fireside

  • double
  • *****
  • Posts: 605
    • View Profile
extending Object3D
« on: February 24, 2008, 09:25:13 pm »
Would you give a small example of this?
« Last Edit: February 24, 2008, 09:31:56 pm by fireside »
click here->Fireside 7 Games<-

Offline JavaMan

  • long
  • ***
  • Posts: 231
    • View Profile
Re: extending Object3D
« Reply #1 on: February 24, 2008, 10:00:13 pm »
Do you mean like a class that extends Object3D, or a bunch Object3ds all connected to one another, similar to a scene graph?
Jman

Offline fireside

  • double
  • *****
  • Posts: 605
    • View Profile
Re: extending Object3D
« Reply #2 on: February 24, 2008, 10:28:54 pm »
I just mean a class, but abstractEntity in the car demo is good enough to understand.  I think.  I'll get back on that if I can't figure it out.
click here->Fireside 7 Games<-

Offline JavaMan

  • long
  • ***
  • Posts: 231
    • View Profile
Re: extending Object3D
« Reply #3 on: February 24, 2008, 11:06:26 pm »
Ok, I extended the Object3D class for my project, so if you can't figure it out, I'll post here.