Author Topic: nothing wrong with jpct  (Read 4233 times)

Offline slenkar

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nothing wrong with jpct
« on: May 29, 2009, 01:39:15 pm »
Ive tried a lot of 3d engines and there is always something wrong with them,

So far Im trying jpct and there doesnt seem to be anything wrong with it, its not difficult to use, or understand, or install.
Its fast, cross platform, doesnt crash, has collision commands.

this is strange
« Last Edit: May 29, 2009, 02:33:12 pm by slenkar »

Offline EgonOlsen

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Re: nothing wrong with jpct
« Reply #1 on: May 29, 2009, 07:59:23 pm »
Thank you. Maybe that's because the main reason to add stuff to the engine were actual games/applications being written with it that needed them. That way, your game becomes your best unit test. And i always run all my stuff with every new version to verify that everything is still working correctly.