Author Topic: SwingGL - Swing on top of OpenGL  (Read 13729 times)

Offline raft

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Re: SwingGL - Swing on top of OpenGL
« Reply #15 on: October 04, 2009, 04:20:10 pm »

Offline majitri

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Re: SwingGL - Swing on top of OpenGL
« Reply #16 on: October 04, 2009, 04:28:29 pm »
   
yes, but do not know how to download it because I download a file. jnlp, but do not know how to view the code

Offline majitri

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Re: SwingGL - Swing on top of OpenGL
« Reply #17 on: October 04, 2009, 04:39:58 pm »
ok, I found it, thanks

Offline majitri

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Re: SwingGL - Swing on top of OpenGL
« Reply #18 on: October 05, 2009, 05:12:01 pm »
How can I make a JTextField in this instance? (SwingGL)

Offline raft

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Re: SwingGL - Swing on top of OpenGL
« Reply #19 on: October 05, 2009, 05:26:31 pm »
look at the demo provided with the source.

you can add a JTextField as any other component, it will render correctly, but it WONT receive keyboard events and hence be editable. keyboard events are not implemented yet