Author Topic: jBullet, a simple how to guide  (Read 18791 times)

Offline kbjansen

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Hi There,
i know this thread is more than 2 years old,
but I'm going to finish a tutorial bundle for jPCT-AE comprising of compact forum knowledge
and self-made jPCT-AE Examples.
One and maybe last Part of this should be an integration of jBullet in jPCT-AE.

I've already ported your Example, .jayderyu, to Android. All is Working fine except for the rotation issue of the fallen boxes.
Your last post says that you've got a solution!?
Is it possible that you post your final/current code of this jPCTBullet-Example (including JPCTBulletMotionState).

I hope somebody is still interested in this kind of tutorial despite this long long time.

In a nutshell:
How do I have to map the jBullet Transforms to the jPCT Object3Ds without rotation fault?
The newest version of JPCTBulletMotionState would be nice...the rest should be clear so far

tschö

edit: found this topic: http://www.jpct.net/forum2/index.php?topic=1312.0
but this version of JPCTBulletMotionState also doesn't seem to be the final one, or am I wrong?
At least the code from this topic produce some compiler errors
« Last Edit: March 12, 2012, 07:00:22 pm by kbjansen »

Offline Thomas.

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Re: jBullet, a simple how to guide
« Reply #16 on: March 12, 2012, 07:10:28 pm »

Offline kbjansen

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Re: jBullet, a simple how to guide
« Reply #17 on: March 13, 2012, 09:06:18 am »
Nice thx!  I've already tested your physics app but I didn't know that you opened your source code. Very nice.  I am gonna look into it deeper today. So,  thank you again

 Ciao