jPCT-AE - a 3d engine for Android > Support

Version updates!

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As long as jPCT-AE is still in alpha stage, i'll post changes in this thread.

New version uploaded with better support for 16bit textures. It now determines if 4bpp or 5/1 is the better choice, so that it can use a higher color accuracy on textures that don't need 4bits of alpha.

alway nice to see updates :P

I've updated the jar with a new version that includes the ability to unload textures via the TextureManager. The renderer already supported this, i just missed to port the methods in TextureManager. This is fixed now, happy unloading...

And another update with slightly higher blitting performance and a new method (Texture.keepPixelData(<boolean>)).


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