Author Topic: Version updates!  (Read 78513 times)

Offline Thomas.

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Re: Version updates!
« Reply #330 on: April 09, 2013, 10:18:33 pm »
My game is running without any problem ;)

Offline raft

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Re: Version updates!
« Reply #331 on: April 10, 2013, 10:36:41 am »
i will try it tonight or tomorrow

Offline dutch_delight

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Re: Version updates!
« Reply #332 on: April 11, 2013, 11:24:20 pm »
works fine for me

Offline raft

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Re: Version updates!
« Reply #333 on: April 12, 2013, 06:59:48 pm »
all seems ok on both N7 and N1

Offline EgonOlsen

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Re: Version updates!
« Reply #334 on: April 16, 2013, 11:01:25 pm »
Good news! I'll consider it save then to remove that code.

Offline EgonOlsen

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Re: Version updates!
« Reply #335 on: July 04, 2013, 09:24:18 pm »
Version 1.27 has been released!

Change log:

Quote
Fixed Object3D.wasVisible().
Added get?Axis()-methods to Object3D that take a vector to be filled as additional parameter.
Added a setAdditionalColor()-method to Object3D that takes ints instead of Color-instances.
Fixed a problem with blitting and Polyline in GLES 2.0 mode.
Added the option to dispose a light.
Changed behaviour of Object3D.align(...) to create less garbage.
Ported FrameBuffer.resize() from jPCT to jPCT-AE.
Changed Config.glDither default to true.
Added rotateAxis() to SimpleVector.
Added reproject2D3DWS-methods to Interact2D that include a z-parameter.
Fixed some documentation flaws.
Fixed a flaw in light sorting when distance override is being used.
Reverted the changed fov behaviour when setting the near plane that 1.26 introduced.
Introduced a method to Camera to adjust the fov to a changed near plane.
Added new class VertexAttributes and a method to Mesh to add them.
Added an option to Polyline to draw points instead of lines.
Improved performance of ray-polygon collisions and distance calculations.
Added the option to apply a viewport offset to a render target to Config.
Fixed SimpleVector.reflect() to not return *-1 of the reflection vector.
Fixed culling when virtual dimensions have been set.
Added some methods to make jPCT and jPCT-AE more compatible to each other.
Removed the lower texture size limit of 8*8.
Improved performance for scenes with many transparent objects.
Fixed setting a texture in the PolygonManager on an object that uses less stages than Config allows.
Improved performance and accuracy of PolygonManager.getTransformedNormal(<int>);
General performance and memory improvements.
Removed the internal SimpleVector caching, because it wasn't doing any good.

Offline Andrey8000

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Re: Version updates!
« Reply #336 on: July 07, 2013, 03:57:59 pm »
Hello. Please tell me, is it planned to support the shadows in jPCT-ae?

Offline EgonOlsen

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Re: Version updates!
« Reply #337 on: July 08, 2013, 08:40:07 pm »
Yes, it's planned for the next release but there's no fixed time schedule for it.

Offline kiffa

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Re: Version updates!
« Reply #338 on: July 15, 2013, 10:12:09 am »
> Changed Config.glDither default to true.

Could you explain the reason?

> Removed the internal SimpleVector caching, because it wasn't doing any good.

So,  "new SimpleVector" and "SimpleVector.create()" are the same now, right? Will  "new SimpleVector" cause many GC? In my game,  I will create some SimpleVectors per loop(update).

Offline EgonOlsen

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Re: Version updates!
« Reply #339 on: July 15, 2013, 10:44:26 am »
> Changed Config.glDither default to true.

Could you explain the reason?
It was false before, because on some really old devices (G1 and similar), it was slightly faster this way. However, it might cause additional color banding and on current and last generation devices, it's doesn't matter anyway. So by setting it to true, you'll get improved image quality without a performance impact.
> Removed the internal SimpleVector caching, because it wasn't doing any good.

So,  "new SimpleVector" and "SimpleVector.create()" are the same now, right? Will  "new SimpleVector" cause many GC? In my game,  I will create some SimpleVectors per loop(update).
Yes, they are now doing the same thing. Creating new SimpleVectors (or any other kind of obejcts) in a loop should be avoided if possible. If you create only a few instances per frame, it shouldn't matter that much though.

Offline EgonOlsen

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Re: Version updates!
« Reply #340 on: July 28, 2013, 08:38:11 pm »
I've just updated the zip. The engine's jar remains the same, but the documentation was missing some new classes by accident.

Offline aeroxr1

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Re: Version updates!
« Reply #341 on: September 12, 2014, 10:13:42 pm »
A question :

ART is supported by jpct ?  8)

Offline EgonOlsen

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Re: Version updates!
« Reply #342 on: September 12, 2014, 10:22:30 pm »
Yes, it works without a problem.

Offline aeroxr1

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Re: Version updates!
« Reply #343 on: September 13, 2014, 12:42:33 pm »
WOW :D