Author Topic: Alien Runner W.I.P  (Read 35422 times)

Offline Disastorm

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Re: Alien Runner W.I.P
« Reply #75 on: July 25, 2011, 11:02:58 am »
Hey just installed this game and its pretty good, but I think one main thing you should do (also multiple people mentioned it on the comments on android market) is to add a way to exit the game...  its a bit strange only being able to exit with the home button, most games allow exit by using the Back button at the very least.  Keep in mind the home button doesn't actually even exit the game either, the user has to go back to the application list and close it out from there.

Offline EgonOlsen

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Re: Alien Runner W.I.P
« Reply #76 on: July 25, 2011, 09:49:11 pm »
I never cared about this, because i personally never use anything but the home button to "exit" something. That it doesn't really exit is by design and i find that handy from time to time (it also annoys me at other times...).

Thanks for feedback, but i'm not going to change that anymore. Alien Runner was not much more than a case study of the engine that helped to edge out some things. I tried to make a fun game out of that, but it doesn't really work too well IMHO. It's only a mediocre game at best...but it's a good example for the engine.

Offline Disastorm

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Re: Alien Runner W.I.P
« Reply #77 on: July 26, 2011, 10:55:31 pm »
I agree its a good example for the engine, I am surprised that there are some people on the market that claimed the graphics aren't good.  TBH I don't think I've seen barely any mobile games with better graphics than Alien Runner really (most are probably around similar graphics), so it makes me wonder what the heck those guys are talking about.
« Last Edit: July 26, 2011, 10:57:51 pm by Disastorm »

Offline EgonOlsen

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Re: Alien Runner W.I.P
« Reply #78 on: July 29, 2011, 08:04:25 pm »
I think it's not looking "polished"...it has no fancy menus and blinky buttons and such. And the textures aren't that great either. I did all i could, but that isn't much...

Offline MrM

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Re: Alien Runner W.I.P
« Reply #79 on: September 14, 2011, 04:09:17 am »
Since I've been doing 2D/3D design-modelling for 8 years now (not professionally though...), you know, artsy stuff, I can offer a helping hand, if you'd like. I can create some 3D models (not animated or boned, I've never been good at that, nor in anything keyframed :S), textures, normal or bump maps, GUI art (buttons, menu images etc.), if it is to be static static, I don't have much time for animating them...

Offline MrM

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Re: Alien Runner W.I.P
« Reply #80 on: September 14, 2011, 05:05:49 am »
Something like the pic in attachments perhaps? Or maybe that style doesn't suit you, I got that kind of feeling from watching the video... Anyway, you can do whatever you want with the picture.

[attachment deleted by admin]

Offline EgonOlsen

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Re: Alien Runner W.I.P
« Reply #81 on: September 14, 2011, 06:57:23 am »
It's cool, thank you. I'll use it at least for the icons if i find the time to fix the project (it's a bit in a faulty state ATM, because i modified some textures for testing purposes and now it looks screwed...).

Offline MrM

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Re: Alien Runner W.I.P
« Reply #82 on: September 14, 2011, 05:45:50 pm »
May I ask for the polycount of your model?

Offline EgonOlsen

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Re: Alien Runner W.I.P
« Reply #83 on: September 14, 2011, 09:22:30 pm »
That animated alien? I'm not sure...something around 400 IIRC.

Offline bLAZY

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Re: Alien Runner W.I.P
« Reply #84 on: December 31, 2011, 01:09:19 am »
Thanks, it is useful :)
No worries, EgonOlsen: I will try to document the code and publish it back. It might help other learn the engine like it helped me.

Did you?

Offline BABABLACK_911

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Re: Alien Runner W.I.P
« Reply #85 on: December 28, 2012, 06:52:44 am »
Hello Egon, are there any other resources available other than the AlienRunner-AE game, So that we can dig in with a few more references?

Offline EgonOlsen

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Re: Alien Runner W.I.P
« Reply #86 on: December 28, 2012, 10:06:49 pm »
There are the basic examples in the distribution, the Alien Runner sources and the sources of the An3DBenchXL benchmark here: jpct.de/download/tmp/An3DBenchXL.7z as well as an unfinished prototyp of some kind here: http://jpct.de/download/tmp/Prototype-AE.7z. If they really add some value in addition to the Alien Runner sources...i don't know. They might not even compile with the latest version of jPCT-AE (but that should be only one or two lines to change to make them compile)...

Offline BABABLACK_911

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Re: Alien Runner W.I.P
« Reply #87 on: December 29, 2012, 05:37:14 pm »
Thanks for the projects, i'd like to say that the prototype one is working. :) Just need to clean up my project all the time before running it. :P
Its a great help to me to understand the concepts more clearly and more clear jPCT-AE :)

Offline sushobhit

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Re: Alien Runner W.I.P
« Reply #88 on: March 25, 2014, 07:08:15 am »
Well I downloaded the source of this project to study , to understand the concepts to JPCT programmig but let me confess I got addicted to the GAME (really i am not flattering) it's really fun to play !!!


Offline EgonOlsen

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Re: Alien Runner W.I.P
« Reply #89 on: March 25, 2014, 04:03:13 pm »
Thanks. Personally, i consider it to be a mediocre game. It could be much better if i would have polished it a little more. If you want to, feel free to improve it in any way you like.
« Last Edit: March 25, 2014, 07:26:41 pm by EgonOlsen »