Author Topic: Mad Racer  (Read 6123 times)

Offline orkshaman

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Mad Racer
« on: May 30, 2011, 08:04:39 pm »
Mad racer with his girlfriend live by no rules. With his bike and destructive weapon he's going on road...

Full 3D graphics.
Accelerometer controls.
Outstanding music.
Honest police.
Dizzying chases.
Dynamic gameplay!

I hope you like it.  ;D

Offline EgonOlsen

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Re: Mad Racer
« Reply #1 on: May 31, 2011, 12:06:10 am »
It's a good start and i like the retro feeling that it has (gameplay wise), but in its current state, i don't think that it's worth the 0.70 that i had to pay for it. It should at least have some title screen or something. ATM, it throws you directly into the game. One glitch that i've notived is, that sometimes two cars are located at the same spot which looks pretty strange. Another annoyance is, that i had to uninstall the HelloWorld example to install the game. Are you using the same package/class name?

P.S.: I'll add it to the projects page if you don't mind.
« Last Edit: May 31, 2011, 12:18:20 am by EgonOlsen »

Offline orkshaman

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Re: Mad Racer
« Reply #2 on: May 31, 2011, 10:27:30 am »
Thank you EgonOlsen.  I will make update with menu and fix car placement glitch, also need to change package name.
Quote
P.S.: I'll add it to the projects page if you don't mind.
This is great, thank you.

Offline orkshaman

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Re: Mad Racer
« Reply #3 on: June 05, 2011, 10:38:37 am »
Game was updated to 1.1

-Fixed car placement bug
-Added Hall of Fame

still think about main menu.

Offline orkshaman

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Re: Mad Racer
« Reply #4 on: June 19, 2011, 07:17:04 pm »
I made free version:
https://market.android.com/details?id=mad.racer.free


And add main menu. Hope you like it.

Offline EgonOlsen

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Re: Mad Racer
« Reply #5 on: July 17, 2011, 10:40:38 pm »
I would like to add it to the projects page, but i can't find a way to pause it to make proper screen shots...

Offline orkshaman

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Re: Mad Racer
« Reply #6 on: July 23, 2011, 01:53:47 pm »
I sent version with pause to info@jpct.net.

Offline EgonOlsen

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Re: Mad Racer
« Reply #7 on: July 25, 2011, 10:03:41 pm »
Fine, i've added it to the projects page.

Offline orkshaman

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Re: Mad Racer
« Reply #8 on: July 26, 2011, 11:36:45 am »
Thank you EgonOlsen ;D

Offline orkshaman

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Re: Mad Racer
« Reply #9 on: December 25, 2015, 07:24:27 am »
« Last Edit: December 25, 2015, 07:28:17 am by orkshaman »

Offline EgonOlsen

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Re: Mad Racer
« Reply #10 on: December 25, 2015, 05:05:04 pm »
Nice read. At least it seemed to help to get you a job. In todays AAA games, the marketing budget is usually higher than the actual development budget. "Make it and they will come" is just a myth from people who confuse luck with actual efforts. Or, like they say in my favourite motivational sports video:  Luck is the last dying wish of those who want to believe that winning can happen by accident... :D
That said, my marketing budget for my upcoming RPG is 0 as well. But I don't intend to make any money with it anyway, because it will be 100% free.
« Last Edit: December 25, 2015, 05:09:51 pm by EgonOlsen »

Offline EgonOlsen

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Re: Mad Racer
« Reply #11 on: December 25, 2015, 05:11:23 pm »
Oh, and BTW: Of course jPCT-AE still IS the leading API for 3D on Android, if you are doing it in Java... ;)

Offline orkshaman

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Re: Mad Racer
« Reply #12 on: December 26, 2015, 02:30:33 pm »
Quote
"Make it and they will come" is just a myth from people who confuse luck with actual efforts. Or, like they say in my favourite motivational sports video:  Luck is the last dying wish of those who want to believe that winning can happen by accident... :D
In Russia we have saying "The first pancake is always lumpy". This game is my first pancake)

Quote
Oh, and BTW: Of course jPCT-AE still IS the leading API for 3D on Android, if you are doing it in Java... ;)
Kids nowadays prefer to use combine-like engines (Unity, Unreal etc) I love lightweight, well documented libraries, like your engine.

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That said, my marketing budget for my upcoming RPG is 0 as well. But I don't intend to make any money with it anyway, because it will be 100% free.
Cool, I want to play it already. I will post on my blog and everywhere I can about your RPG when it released.

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Nice read. At least it seemed to help to get you a job.
EgonOlsen, thank you, you have changed my life  :D

Offline EgonOlsen

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Re: Mad Racer
« Reply #13 on: December 27, 2015, 04:34:15 pm »
Kids nowadays prefer to use combine-like engines (Unity, Unreal etc) I love lightweight, well documented libraries, like your engine.
*rant mode on*
IMHO, this whole design approach is misleading. This WYSIWYG-stuff makes people believe that they can make a game by clicking and dragging (and dropping...)...and that's just not the case. Just search youtube for Unity 3D-"projects" and you'll find a LOT of "games" where some random dude walks around in some generic landscape (usually created some Unity stock assets)...and that's it. Then people seem to realize that the visuals don't make the game and quit. To use the power of these tools, you have to be a programmer IMHO. But if you are a programmer already, you don't necessarily have to use these tools.
*rant mode off*

EgonOlsen, thank you, you have changed my life  :D
I wasn't aware before that the game is based on Alien Runner and I never expected that some mediocre game like Alien Runner would be able to have any kind of impact on anybody. This is one of these moments that keep me going... :D