Author Topic: How many fps can I expect of...  (Read 2741 times)

Offline AGP

  • quad
  • ******
  • Posts: 1726
    • View Profile
How many fps can I expect of...
« on: August 15, 2011, 11:31:40 pm »
...a 9k poly human character with a 2D background on a Galaxy SII?

Offline Thomas.

  • double
  • *****
  • Posts: 833
    • View Profile
Re: How many fps can I expect of...
« Reply #1 on: August 16, 2011, 07:17:59 am »
you can try an3Dbench xl, first scene has about 55k polys

Offline EgonOlsen

  • Administrator
  • quad
  • *****
  • Posts: 12295
    • View Profile
    • http://www.jpct.net
Re: How many fps can I expect of...
« Reply #2 on: August 16, 2011, 07:24:38 am »
9k...animated or static?

Offline AGP

  • quad
  • ******
  • Posts: 1726
    • View Profile
Re: How many fps can I expect of...
« Reply #3 on: August 16, 2011, 05:07:50 pm »
Animated. Can you estimate?

Offline EgonOlsen

  • Administrator
  • quad
  • *****
  • Posts: 12295
    • View Profile
    • http://www.jpct.net
Re: How many fps can I expect of...
« Reply #4 on: August 16, 2011, 07:19:46 pm »
Using raft's Bones library, i can animate three ninjas (each around 3000 vertices according to the logs) at max fps (56fps) on a Nexus S (the same thing as a Galaxy S). Considering that the Galaxy S II is even faster, i don't think that you'll run into problems animating a 9k polygon model at a reasonable frame rate. It's hard to guess exactly though. After some experiments that i did on the desktop with using Bones on multiple cores and some fixes that raft has applied to make this possible, you can even use the S II's second core to animate another model in parallel if needed.