Author Topic: Image wrapping problems.  (Read 766 times)

Offline qcrist

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Image wrapping problems.
« on: August 16, 2011, 05:09:42 am »
I made a uv wrapper image for My model in blender. The image seems to wrap ok in blender, but when I use the following code, the image doesn't wrap right.

Any ideas what I am missing?







Code: [Select]
import com.threed.jpct.*;
import javax.swing.*;

public class HelloWorldSoftware {
    private String[] textures = {"ng"};
    private String thingName = "untitled";
    private int thingScale = 1;//end
    private World world;
    private FrameBuffer buffer;
    private Object3D thing;
    private JFrame frame;

    public static void main(String[] args) throws Exception {
        new HelloWorldSoftware().loop();
    }

    public HelloWorldSoftware() throws Exception {
        frame = new JFrame("Blender Model Loading");
        frame.setSize(700, 600);
        frame.setVisible(true);
        frame.setDefaultCloseOperation(JFrame.HIDE_ON_CLOSE);
        world = new World();
        world.setFogging(World.FOGGING_DISABLED);
        world.setFoggingMode(World.FOGGING_PER_PIXEL);
        world.setAmbientLight(255,255,255);
        for (int i = 0; i < textures.length; ++i) {
            TextureManager.getInstance().addTexture(textures[i] + ".jpg", new Texture("res/" + textures[i] + ".jpg"));
        }
        thing = loadModel("res/" + thingName + ".3ds", thingScale);
        thing.build();
        //thing.calcTextureWrapSpherical();
        thing.setTexture("ng.jpg");
        world.addObject(thing);
        world.getCamera().setPosition(0, 0, 0);
        world.getCamera().lookAt(thing.getTransformedCenter());
    }

    private void loop() throws Exception {
        buffer = new FrameBuffer(700, 600, FrameBuffer.SAMPLINGMODE_NORMAL);
        while (frame.isShowing()) {
            SimpleVector place = new SimpleVector();
            thing.rotateY(0.03f);
            thing.rotateX(0.02f);
            buffer.clear(java.awt.Color.BLACK);
            world.renderScene(buffer);
            world.draw(buffer);
            buffer.update();
            buffer.display(frame.getGraphics());
            Thread.sleep(10);
        }
        buffer.disableRenderer(IRenderer.RENDERER_OPENGL);
        buffer.dispose();
        frame.dispose();
        System.exit(0);
    }

    private Object3D loadModel(String filename, float scale) {
        Object3D[] model = Loader.load3DS(filename, scale);
        Object3D o3d = new Object3D(0);
        Object3D temp = null;
        for (int i = 0; i < model.length; i++) {
            temp = model[i];
            temp.setCenter(SimpleVector.ORIGIN);
            temp.rotateX((float)( -.5*Math.PI));
            temp.rotateMesh();
            temp.setRotationMatrix(new Matrix());
            o3d = Object3D.mergeObjects(o3d, temp);
            o3d.build();
        }
        return o3d;
    }
}

Offline EgonOlsen

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Re: Image wrapping problems.
« Reply #1 on: August 16, 2011, 06:56:33 am »
Swap setTexture() and build().

Offline qcrist

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Re: Image wrapping problems.
« Reply #2 on: August 16, 2011, 01:01:59 pm »
 :D

TYVM

Swap setTexture() and build().