Author Topic: checkForCollisionEllipsoid() framerate drop  (Read 3169 times)

Offline EgonOlsen

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Re: checkForCollisionEllipsoid() framerate drop
« Reply #15 on: January 24, 2012, 08:36:32 pm »
Here's the jar: jpct.de/download/beta/jpct_ae.jar...but don't expect any miracles from it. I just did some micro optimizations based on the results of my rpg tech demo. In that demo and on a Nexus S, it helped to improve performance between 10-20%.

I increment the animation's index by a fixed number multiplied with the number of ticks passed. Works fine for me.

Offline neo187

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Re: checkForCollisionEllipsoid() framerate drop
« Reply #16 on: January 26, 2012, 01:09:08 am »
Cool, thank you so much for that.... Upon a quick test I can see maybe a very slight improvement, will try run a more thorough one and let you know...

Thanks again for your time!