Author Topic: Changing u/v coordinates on the fly  (Read 3767 times)

Offline gamerfan

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Re: Changing u/v coordinates on the fly
« Reply #15 on: October 21, 2011, 08:28:05 am »
I  tried using the latest version of the jar.But still it is not working.Also, I am not using OpenGL ES 2.0. I think  I am using old version only.

Offline EgonOlsen

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Re: Changing u/v coordinates on the fly
« Reply #16 on: October 21, 2011, 10:09:46 am »
On which device?

Offline gamerfan

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Re: Changing u/v coordinates on the fly
« Reply #17 on: October 24, 2011, 06:42:53 am »
Currently, I am using NetBeans emulator only for development.

Offline EgonOlsen

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Re: Changing u/v coordinates on the fly
« Reply #18 on: October 24, 2011, 07:00:40 am »
I'm not sure if this is properly supported by the emulator. Do you have a real device to test it on?

Offline gamerfan

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Re: Changing u/v coordinates on the fly
« Reply #19 on: October 24, 2011, 09:47:47 am »
Sorry @EgonOlsen, I do not have any device that supports android at the moment. :'( . But if this implementation will work in android devices in real time, then no problem for me. I can experience this feature later on the real device. At least in the development face, I can just ignore this.Not a problem.I am just going through its features.However, I do not have much idea about this whether this feature will support in android emulator as emulator is purely unknown from the framework related features.

Btw, I am attaching an image to this thread as it would be more clear to you what I am doing.The blue back ground is the water texture and that is the one supposed to be animated.


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