Author Topic: Creating a polygon and UV mapping it  (Read 3041 times)

Offline EgonOlsen

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Re: Creating a polygon and UV mapping it
« Reply #15 on: December 11, 2011, 11:35:56 pm »
I already did this...it's a one liner. I've no idea how to explain it in other words ATM...maybe looking at the examples is worth a try...take the car-example...it has transparent objects (the plants) and transparent blits (the fps numbers)...maybe that helps.

Offline orange451

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Re: Creating a polygon and UV mapping it
« Reply #16 on: December 14, 2011, 09:33:39 pm »
I could really use that example :P

Offline EgonOlsen

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Re: Creating a polygon and UV mapping it
« Reply #17 on: December 14, 2011, 11:02:57 pm »
It's in the zip  ???

Offline orange451

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Re: Creating a polygon and UV mapping it
« Reply #18 on: December 14, 2011, 11:52:29 pm »
It's in the zip  ???
...I completely missed the "page 2" of this topic... I'm sorry! XD

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« Last Edit: December 15, 2011, 12:12:25 am by orange451 »