Hi Egon
I have only tried this with checkForCollisionEllipsoid, but basically I have the mesh for the four walls of a room and its pavement (all one mesh). If I place the character inside it the check always registers a collision, basically making the character never move. I tried putting the character at different positions inside the room mesh and always no movement. If however I import each of the four walls as distinct objects then the collisions works as expected...
Just checking, is this meant to happen? I am setting each object to CHECK_OTHERS and the character to CHECK_SELF, I have tried with different dimensions for the ellipsoid, from (1, 1, 1) to (10, 10, 10), always same result....
Thank you very much