Author Topic: Overlay Behind Nearly Everything With Software Renderer  (Read 1917 times)

Offline EgonOlsen

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Re: Overlay Behind Nearly Everything With Software Renderer
« Reply #15 on: January 04, 2012, 09:03:07 pm »
No, that's not possible, because you can't use a graphics context to draw into a texture lying something in the GPU's memory. All you can do is to upload it again. And the fastest way to do this ATM is to use an ITextureEffect, but that's not really fast either.