Author Topic: my freeware particle engine  (Read 5853 times)

Anonymous

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my freeware particle engine
« on: April 11, 2005, 07:08:45 am »
http://photobucket.com/albums/y10/bgilb/particleEngine1.jpg

Been working on it for about 3 days now heh.
Had alot of trouble with textures and such, still looks kinda crappy.


Not sure how to get that cool multiply effect that other particle engines have.

Any tips :D ?

Offline bgilb

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my freeware particle engine
« Reply #1 on: April 11, 2005, 09:52:24 pm »
this is bgilb btw just forgot to login :D

Offline EgonOlsen

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Re: my freeware particle engine
« Reply #2 on: April 12, 2005, 07:38:30 am »
Quote from: "Anonymous"
Not sure how to get that cool multiply effect that other particle engines have.
I did something similar lately (for Paradroidz): http://www.jpct.net/img/particles.jpg

About the blending: Currently, the OpenGL renderer mimics the behaviour of the software renderer which doesn't support this kind of blending and most likely never will. It would be possible to add the blending for OpenGL only...as an option, if you don't care about software rendering...i'll think about it, when i have time to.

Offline bgilb

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my freeware particle engine
« Reply #3 on: April 13, 2005, 01:57:49 am »
alright, just wondering is there a way to change the color of a object3d?

Offline EgonOlsen

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my freeware particle engine
« Reply #4 on: April 13, 2005, 07:29:30 am »
Quote from: "bgilb"
alright, just wondering is there a way to change the color of a object3d?
You can set an additional color by calling setAdditionalColor(<java.awt.Color>); which may or may not suit your needs. For a unicolored object, just set a unicolored texture.