Author Topic: Illumalaxy (spaceship game)  (Read 2222 times)

Offline zammbi

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Illumalaxy (spaceship game)
« on: March 04, 2012, 01:33:12 pm »
I coded up a small spaceship game today(needs a name). Quite incomplete and a number of bugs at this stage.

Would be great if I could get some fps readings on random devices, see if there are any crashes and feedback on controls.

So far you can shoot, destroy ships(100 scattered around), fly around, zoom in and out, it has background music and tries to scale graphics depending on your device stats.

Minor update: http://www.mediafire.com/download.php?d66s4t96qa8s6wq

Update:
Should be a bit more optimised now.

Update 2:
I have decided that this will be an online game. I have already added logging in,registering and some positioning on the server.
I've fixed up a number of client bugs.
Can't allow any testers yet until I get a server. For now I'll leave the old installer if anyone wants to test that.



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« Last Edit: March 11, 2012, 06:18:56 am by zammbi »

Offline EgonOlsen

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Re: Spaceship game
« Reply #1 on: March 04, 2012, 09:47:14 pm »
Runs fine so far @52-57fps on a Nexus S/Android 4.0. Judging from the log output, you might want to consider to use shared data for the meshes (http://www.jpct.net/wiki/index.php/Reducing_memory_usage#Make_objects_share_meshes_on_the_GPU).

I don't really get the controls though, but i guess that they'll improve in the future...

Offline zammbi

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Re: Spaceship game
« Reply #2 on: March 05, 2012, 01:57:30 pm »
Quote
Runs fine so far @52-57fps on a Nexus S/Android 4.0. Judging from the log output, you might want to consider to use shared data for the meshes
Thanks. I missed that one. I have now included it and it helped improved fps/load speed.

New version update. Though not much has changed.