Author Topic: Bad Animation Parsing  (Read 38582 times)

Offline AGP

  • quad
  • ******
  • Posts: 1726
    • View Profile
Re: Bad Animation Parsing
« Reply #30 on: April 19, 2012, 04:58:53 pm »
There's no space between them, but then I just had OgreMax read the animation data straight from the Mixer, which is how it's done now (you no longer do it manually).