Author Topic: Weird Up and Down Movement  (Read 3862 times)

Offline AGP

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Weird Up and Down Movement
« on: August 10, 2012, 12:06:47 am »
It seems that when I export the Cubix Studio male model (biped) with OgreMax it moves erratically up and down and the only solution that I could find is erasing the keyframes of the COM object. This way it stays still, but it looks wrong. I think that Bones is exaggerating the movements of the COM object, (say, if the COM moves up 0,5m Bones moves like 50m).

Offline raft

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Re: Weird Up and Down Movement
« Reply #1 on: August 10, 2012, 12:12:41 am »
how does it look on OgreMax viewer?

Offline AGP

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Re: Weird Up and Down Movement
« Reply #2 on: August 16, 2012, 09:37:43 am »
Sorry for the delay, but I hate OgreMax WinViewer (for one thing, it forces me to export the model in binary). Maybe I'm doing something wrong in it, but it lists all my animations, seems to play them (counts the frames up), but I see no movement in OgreMax WinViewer.

Offline raft

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Re: Weird Up and Down Movement
« Reply #3 on: August 16, 2012, 07:10:00 pm »
then possibly there is something wrong with your exporting

Offline AGP

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Re: Weird Up and Down Movement
« Reply #4 on: August 16, 2012, 08:36:01 pm »
I was doing something wrong: I was setting the animations to active. But OgreMax WinViewer is such a ridiculously lame viewer that I've no (proper) control over its camera. When the walk animation played, the character was translated down and I couldn't get near enough to see it (but it did move, and apparently not up and down).

Offline AGP

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Re: Weird Up and Down Movement
« Reply #5 on: August 17, 2012, 03:48:42 am »
I meant I was doing something wrong IN OGREMAX WINVIEWER. Bones is playing my animations wrong.

PS: I've sent you the model by e-mail for your inspection. I'll appreciate any help you may give me.
« Last Edit: August 17, 2012, 06:51:31 am by AGP »

Offline raft

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Re: Weird Up and Down Movement
« Reply #6 on: August 18, 2012, 11:58:06 am »
well first make sure the model and animation looks correct in OgreMax viewer.

btw I'm away from my computer for a few days

Offline AGP

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Re: Weird Up and Down Movement
« Reply #7 on: August 18, 2012, 10:16:55 pm »
I did and it looks right. Bones is doing something wrong.

Offline raft

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Re: Weird Up and Down Movement
« Reply #8 on: August 18, 2012, 10:35:03 pm »
I'll have a look when I return the city

Offline raft

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Re: Weird Up and Down Movement
« Reply #9 on: August 18, 2012, 10:40:06 pm »
btw, r u sure you are using the last version? -at least I think so- I've fixed a similar problem

Offline AGP

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Re: Weird Up and Down Movement
« Reply #10 on: August 19, 2012, 12:23:58 am »
I wasn't using the latest version before, but I am now. Still broken.

Offline raft

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Re: Weird Up and Down Movement
« Reply #11 on: August 20, 2012, 05:01:09 pm »
PS: I've sent you the model by e-mail for your inspection. I'll appreciate any help you may give me.
I need the mesh.xml and skeleton.xml files, not the max file

Offline AGP

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Re: Weird Up and Down Movement
« Reply #12 on: August 20, 2012, 07:51:34 pm »
That's very odd, seeing as how you have to have OgreMax, but I'll send them to you.

Offline raft

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Re: Weird Up and Down Movement
« Reply #13 on: August 20, 2012, 08:18:49 pm »
Yes, I have OgreMax. But what is odd? if you had a problem with some exported Obj file, would you send Obj file or max file?

Offline AGP

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Re: Weird Up and Down Movement
« Reply #14 on: August 20, 2012, 08:36:10 pm »
I sent you the max files because the more complete test is before the export. Since we don't know exactly the problem, starting at the beginning makes sense, right? Nevertheless, I have just sent you the files. Thanks in advance.