I have an animated-dog, it has many skin-animation-frames(about 2000+, sampled by 24frame/s).
If i load all of them in one time, the left memory will be not enough. So, i want to load 1 - 1000 frames in scene1, and when the world switch to scene2, i will release 1-1000 frames, and load 1000-2000 frames.
How could i do this?