So, my level loader is rewritten and supports multi-core CPUs. But differences between single-core and multi-core is very small, much much smaller than I expected. Anyway, rewritten level loader is three times faster, than the one written more than year ago. Next thing, warning and error logs are saved in file for better debugging on many devices... and all logs are showed in dev section for my testings. Next. Interaction and crazy links (open door -> timer -> particles -> turn off lights) are ready to record, time travel is coming
... Now I have to finish school project, artificial intelligence, I chose simple TicTacToe AI, so I'll soon be able to work on the game. There is nothing new to show. Maybe just new ListBox (same as C# + autoscroll and text wrapping). Scroll over thousands items without any lags