Author Topic: Escape From Creepy Lab  (Read 1997 times)

Offline zbych

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Escape From Creepy Lab
« on: October 06, 2012, 12:51:16 am »
Hi everyone.
I want to present my another production oldschool-type arcade platformer - in fact it is 2D game presented with 3D graphics.  It does not contain advanced fx, shaders etc., just simple models and some skeletal animations. The idea to write this game comes from old game for C64. I thought it would be nice to play this game again, but without joystick as controller (screen joystick usualy is not a good idea) and with 3D graphics... and here it is: "Escape From Creepy Lab".

https://play.google.com/store/apps/details?id=com.zr.creepylab


Offline EgonOlsen

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Re: Escape From Creepy Lab
« Reply #1 on: October 06, 2012, 08:56:33 pm »
Nice one. Do you mind if i put it on the projects page?

I played it for some time...are these three action buttons really needed? Can't you reduce them to one single action button? Why do i have to press "action" on an elevator but "up" in front of a door? This somehow confused me and made the controls more complicated than they had to be IMHO.

Offline zbych

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Re: Escape From Creepy Lab
« Reply #2 on: October 10, 2012, 10:33:11 pm »
Sure you can add it.
Three buttons are needed for laser cannon, and teleport. At the begining I was thinkin about hiding/showing buttons depending on collided type of object, but it might be confused for user.
I wanted the fire button was primary operation (for enter gate action too), but then I imagined situation where other interactive object might be very close to the gate, and player has collision with gate and this object, so if you want to operate this object and pressed fire button it might be not nice suprise :) Thats why I assigned enter gate to "action up".