Author Topic: ┐how much pleople still using jpct?  (Read 8473 times)

Offline Melssj5

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┐how much pleople still using jpct?
« on: October 20, 2005, 09:39:53 pm »
I have noticed that there are few new posts on the forums, so I wonder how much people is still using jpct?
Nada por ahora

Offline manumoi

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┐how much pleople still using jpct?
« Reply #1 on: October 21, 2005, 01:37:35 am »
I do.... when I have time

Offline rolz

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┐how much pleople still using jpct?
« Reply #2 on: October 21, 2005, 04:26:23 pm »
+1
The right tool serves the right purpose ;) JPCT is simple. For me it outweights fine-grained features JME and Xith3D offer
Regards,
Andrei

Offline manumoi

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┐how much pleople still using jpct?
« Reply #3 on: October 21, 2005, 08:29:07 pm »
And i have to say that your project rolz is terrific... In itself it is a proof that jpct is very well done (congratulation Egon)... 2 or 3 years ago, i didn t thought something similar would be so easy to implement in JAVA (well in fact it s not that easy).
I m a graduate student and i m assistant professor for JAVA programming in my university... When I have shown your results (paranoid or technopolis) to my students, that gave a boost of motivation to many of them....
But i think what is really missing for helping the JPCT community to grow is a step by step tutorial whether we have the code of the FPS, or the car example, or the forum...
It appears that sometime some features are difficult to manage and it results in posting 3-4-5 times the same question...
 All of us are busy and have jobs... maybe a thread to discuss about that possibility (which content? how to organize it?) or maybe a wiki could be interesting. Currently i m too busy to launch such activity, but to my level i would gladly participate.
What do you think about that?

Offline EgonOlsen

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┐how much pleople still using jpct?
« Reply #4 on: October 21, 2005, 11:11:45 pm »
I'm using it...does that count?  :wink: I don't know exactly how many people are actually using it, because not all of them are giving feedback by mail or in the forum. Sometimes i find some stuff done with jPCT just by accident (like a simulator for theme park stuff or a modified car example that allows to steer the car via voice commands).

The tutorial stuff is still on my todo list... :roll:

BTW: I got mail from acorn98 some days ago who is still using jPCT (that means +1 for the list). I hope he'll post something about his new project soon. I had the chance to take a look at a small preview version and it looks really cool IMHO.

Offline Melssj5

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┐how much pleople still using jpct?
« Reply #5 on: October 22, 2005, 03:49:26 am »
I post this topic because I noticed that the forums is getting lonely. I am doing a web page about development of 3D aplications and games, there are some toher stuff there. Right now only the forums are ready and I mentioned this engine and some features about it. I also show the engine to som friends and they liked it, but they got bored when not achieving on their projects.

I remeber when I just discovered this engine on google,I entered and I found that this forums comunity was nice, nowaday almost nobody cames here.

I think there is not enought publicity of this engine, maybe if distributing some cool stuff made with it!!!

There should be a seccion of projects in wich you can upload som images of your games.
Nada por ahora

Offline EgonOlsen

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┐how much pleople still using jpct?
« Reply #6 on: October 22, 2005, 12:18:23 pm »
Quote from: "Melssj5"

I remeber when I just discovered this engine on google,I entered and I found that this forums comunity was nice, nowaday almost nobody cames here.
I don't think that this is actually the case. Forum traffic and posting frequency hasn't changed much in the last few month.
The problem that people are getting bored by their projects is a common one. It's not jPCT specific. From reading the first few post on a new project on other forums, you can usually tell if it's going to dry out after a few weeks or not...most times, it does.

Offline Raven

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Just started...
« Reply #7 on: October 28, 2005, 06:37:24 pm »
Well. I've recently started looking at jPCT, and it's by far the best and user-friendliest engine I've found for 3D games.

I'm currently experimenting, seeing it's limits, but I plan on making a game over the next few months. Most likely bringing some other people in to help as well.

So, to answer in a short manner: I'm using the forums.

Offline raft

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┐how much pleople still using jpct?
« Reply #8 on: October 29, 2005, 08:25:12 pm »
+1
although not reading all posts, i'm here too :wink:
Code: [Select]
r a f t

Offline acorn98

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┐how much pleople still using jpct?
« Reply #9 on: October 30, 2005, 11:24:22 pm »
I'm still here.. +1  :D

Let's face it: Even with the magic of jPCT, building 3D projects takes lots of time - hundreds of hours. When you're doing it for love (not because it's your job), it's easy to get derailed. I like to think there are lots of jPCT creations out there, they just haven't been posted yet.

Quote from: "EgonOlsen"
BTW: I got mail from acorn98 some days ago who is still using jPCT


..my project is on its way - just a bit more work..  :wink:

Offline Remo

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┐how much pleople still using jpct?
« Reply #10 on: October 31, 2005, 04:13:41 am »
Im planning to start a project soon but Its hard to find time. I will post about it here when I have something that its worth it.