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jPCT-AE - a 3d engine for Android
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Some issues about Texture.defaultTo4bpp
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Topic: Some issues about Texture.defaultTo4bpp (Read 1915 times)
kiffa
long
Posts: 199
Some issues about Texture.defaultTo4bpp
«
on:
January 29, 2013, 06:52:28 am »
What does the 4bpp mean? 4 bits per pixel? If so, what's the pixel format? 1111?
Or it means 4 bits per pixel-component? i.e 4444.
Texture.defaultTo4bpp defined the pixel format of textures in GPU, right?
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EgonOlsen
Administrator
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Posts: 12297
Re: Some issues about Texture.defaultTo4bpp
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Reply #1 on:
January 29, 2013, 07:09:11 am »
Yes, it's the format used by the GPU. I either means 4444 or 5551. The engine decides which one you use based on the texture.
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Some issues about Texture.defaultTo4bpp