Author Topic: Some issues about Texture.defaultTo4bpp  (Read 576 times)

Offline kiffa

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Some issues about Texture.defaultTo4bpp
« on: January 29, 2013, 06:52:28 am »
What does the 4bpp mean? 4 bits per pixel? If so, what's the pixel format? 1111?

Or it means 4 bits per pixel-component?  i.e 4444.

Texture.defaultTo4bpp defined the pixel format of textures in GPU, right? 

Offline EgonOlsen

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Re: Some issues about Texture.defaultTo4bpp
« Reply #1 on: January 29, 2013, 07:09:11 am »
Yes, it's the format used by the GPU. I either means 4444 or 5551. The engine decides which one you use based on the texture.