Bones - Skeletal and Pose Animations for jPCT/jPCT-AE > Bones

My Skeleton Helper

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Not sure if this will help anyone, but I wrote up a skeleton helper since manually animating a skeleton is otherwise annoying.

cool, seems pretty helpful :)

I've made this topic sticky so it can be more helpful ;)

I added a setSkeletonPose to it, and I added a (static) SkeletonPose interpolation method.

Added the ability to blend multiple skeleton poses (no hard limit), this one was a little involved. The link in the first post points to it.

In case you're curious, if you are manipulating the skeleton programmatically. Your best friend will be the transformJointOnPivot() method.

good job :)


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