Author Topic: About scene lightmaps and scene optimisation.  (Read 7065 times)

Offline Wolf17

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Re: About scene lightmaps and scene optimisation.
« Reply #15 on: June 29, 2013, 09:03:31 pm »
  HMmmm! That is really bad. Can't we use an obfuscator or something ? (Do they exist?)

Offline Thomas.

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Re: About scene lightmaps and scene optimisation.
« Reply #16 on: June 30, 2013, 11:29:21 am »
Yes of course, this is way how to do it more difficult.

Offline EgonOlsen

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Re: About scene lightmaps and scene optimisation.
« Reply #17 on: June 30, 2013, 12:40:43 pm »
I wouldn't worry too much about all this. If you are going to seel something, 99.9999% of the market won't bother with such things.

Offline Irony

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Re: About scene lightmaps and scene optimisation.
« Reply #18 on: July 01, 2013, 01:06:08 pm »
   One More question . It is easy to rename an .apk file as .zip  and access the assets and resource contents. Is there a way to hide them?
If you serialize your models, one can only use them with JPCT, but not edit them with Blender or 3d-Studio or utilize them in any other engine. If you use assets from e.g. Turbosquid, you are even required to do something like that.

Offline Wolf17

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Re: About scene lightmaps and scene optimisation.
« Reply #19 on: July 02, 2013, 04:57:27 pm »
  Thank you all for replies ! That Helps !