Author Topic: ERROR: glAttachShader - vertex shader: glError 1280  (Read 8838 times)

Offline rainfalls

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Re: ERROR: glAttachShader - vertex shader: glError 1280
« Reply #15 on: November 12, 2013, 12:00:16 pm »
Yes Egon,

Code: [Select]
Config.internalMipmapCreation = true;
Texture.defaultToMipmapping(true);

These two lines do make everything working.

Is there possibly a way to automatically detect whether the GPU can generate mipmap or not?

Offline EgonOlsen

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Re: ERROR: glAttachShader - vertex shader: glError 1280
« Reply #16 on: November 12, 2013, 12:14:22 pm »
I'm already doing that. Seems like a driver issue on this particular device. I'll revert to CPU by default instead.

Offline rainfalls

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Re: ERROR: glAttachShader - vertex shader: glError 1280
« Reply #17 on: November 12, 2013, 02:23:16 pm »
Great. Looking forward to your next release.