Author Topic: 3ds file requirements  (Read 458 times)

Offline Archer

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3ds file requirements
« on: June 04, 2014, 06:00:54 pm »
Hello , i am working in project to view video and image and sound and 3ds model  , and now every thing is fine , expect one thing , some 3ds files load correctly and other not load at all ,

could you tell best requirement for 3ds files to extract it from unity or blender or 3dmax ?

Offline EgonOlsen

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Re: 3ds file requirements
« Reply #1 on: June 04, 2014, 08:39:01 pm »
Have you tried to use obj-format instead. The problem with 3ds is, that it's a binary format with no official documentation. Try to export the files in a way, that no additional transformations will be stored in the file, because these are causing the most problems.
Anyway, what exactly do you mean by "not load at all"? Is there some error while loading them? If so, it might help to know which. If they actually load fine and just aren't visible, it might as well be an issue of scaling (object is too large or too small after loading) or object space is far off (i.e. the center of the object isn't located around 0,0,0 in object space but somewhere else, which might be out of screen).