Author Topic: Is there something lwjgl-y about Polyline?  (Read 812 times)

Offline AGP

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Is there something lwjgl-y about Polyline?
« on: August 03, 2014, 02:09:20 am »
Or have you just not made it available to the software renderer out of disinterest? It would be cool to have it in software...

By the way, is it just a coincidence that while I'm posting questions on the board nobody else seems to? For instance, I was trying to lend a hand during your vacation and as long as I was answering the questions but not asking them two or three people were constantly posting here. But as soon as I posted a question that changed. :- )

Offline EgonOlsen

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Re: Is there something lwjgl-y about Polyline?
« Reply #1 on: August 04, 2014, 05:14:41 pm »
Or have you just not made it available to the software renderer out of disinterest? It would be cool to have it in software...
The current implementation is based on OpenGL only. I would have to add an abstraction layer and some additional stuff like line clipping for the software renderer. It's not really worth the effort IMHO.
By the way, is it just a coincidence that while I'm posting questions on the board nobody else seems to? For instance, I was trying to lend a hand during your vacation and as long as I was answering the questions but not asking them two or three people were constantly posting here. But as soon as I posted a question that changed. :- )
I don't think that there's any correlation. I always appreciate it if others are answering questions. That's the actual point of having a community.

Offline AGP

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Re: Is there something lwjgl-y about Polyline?
« Reply #2 on: August 04, 2014, 10:02:50 pm »
I agree with the second statement. How would you do lines in software (just use awt.Graphics?)?

Offline EgonOlsen

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Re: Is there something lwjgl-y about Polyline?
« Reply #3 on: August 05, 2014, 12:16:31 pm »
That's one option. I guess it depends on what you want to achieve with it...