Author Topic: Number of vertices between blender and bones not same  (Read 2548 times)

Offline raft

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Re: Number of vertices between blender and bones not same
« Reply #15 on: November 13, 2014, 11:03:33 am »
the objects in an AnimatedGroup are animated together, they share the same pose. that's the point of grouping them. but seems as that's not the case for you. but than a question rises: since you are animating them separately, why are you bothering to merge them into a single object?

Offline kkl

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Re: Number of vertices between blender and bones not same
« Reply #16 on: November 13, 2014, 11:25:33 am »
To reduce drawcall. We upload all meshes only once, then start animating it separately using the shader. Im not sure if that would help in reducing processing power, but i wanna giv a try to see if tat is effective onot (Previously, we talked about live wallpaper that takes 15% battery drawing 20 objects with 350 vertices and 3 layers texture in 5 mins)

Offline raft

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Re: Number of vertices between blender and bones not same
« Reply #17 on: November 13, 2014, 12:13:50 pm »
ok, that makes sense though i also dont know if it really helps.