Author Topic: Yet Another jPCT RPG  (Read 11027 times)

Offline Minigame

  • int
  • **
  • Posts: 55
    • View Profile
Yet Another jPCT RPG
« on: April 27, 2015, 09:43:55 pm »

Latest Build - May 2015


I've implemented a fair amount of detail into the game. Everything from smart movement and game controls, to a world editor tool and item support. The latest build is essentially just the foundation for an RPG, and does not represent an actual game... Once the code base is "finished" I will most likely invest into better assets.

Older Build - May 2015


First Prototype - February 2015
« Last Edit: May 16, 2015, 12:07:47 am by Minigame »

Offline Minigame

  • int
  • **
  • Posts: 55
    • View Profile
Re: Yet Another jPCT RPG
« Reply #1 on: May 14, 2015, 09:38:38 pm »
I completed mob related code, and started a somewhat hefty item system system. I've updated the first post to show the projects full evolution this year.

Offline EgonOlsen

  • Administrator
  • quad
  • *****
  • Posts: 12295
    • View Profile
    • http://www.jpct.net
Re: Yet Another jPCT RPG
« Reply #2 on: May 15, 2015, 09:31:14 pm »
Nice work. But what has happened to the "pure LWJGL" game that you were doing?

Offline Minigame

  • int
  • **
  • Posts: 55
    • View Profile
Re: Yet Another jPCT RPG
« Reply #3 on: May 16, 2015, 12:04:50 am »
Nice work. But what has happened to the "pure LWJGL" game that you were doing?

Thank you. Tried and could not succeed...  ::) I still love the idea of writing a game from scratch (as a personal achievement) but after so many road blocks I decided to take what I learned and come back to what I know  ;)