Author Topic: How to use Bones to load fbx model?  (Read 1101 times)

Offline gamenewer

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How to use Bones to load fbx model?
« on: September 11, 2015, 08:41:17 am »
Can Bones support this ?   If not , How can I do to make it can use fbx file ? Thanks !

Offline raft

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Re: How to use Bones to load fbx model?
« Reply #1 on: September 11, 2015, 09:30:43 am »
nope. Bones only support Collada and Ogre3D formats. with some tool you should convert from fbx to one of those formats. Ogre3D's format is the preferred one.

Offline gamenewer

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Re: How to use Bones to load fbx model?
« Reply #2 on: September 11, 2015, 09:38:52 am »
Thanks, I have read this topic http://www.jpct.net/forum2/index.php/topic,3953.0.html, I want to know  current Bones performance can suit for android handset ? 

Offline raft

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Re: How to use Bones to load fbx model?
« Reply #3 on: September 11, 2015, 09:48:20 am »
there is no single answer to this question. it depends on vertex count of your model, number of models in your application and the handset.

download the demo app for Android and see it your self ;)

Offline gamenewer

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Re: How to use Bones to load fbx model?
« Reply #4 on: September 11, 2015, 09:53:12 am »
Thanks a lot !