jPCT - a 3d engine for Java > Bugs

cant use softward n hardware renderer on the same framebuffer

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You have no other option, I'm afraid. And I'm talking about 2 vs. hundreds of thousands of polygons here. The problem that the fog has is actually the same that per vertex lighting has and usually, increasing the polygon count really helps. Just try to create it from 4 quads or 16. That should help IMHO.


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