Author Topic: VR streaming  (Read 554 times)

Offline arianaa30

  • byte
  • *
  • Posts: 44
    • View Profile
VR streaming
« on: February 07, 2016, 05:32:27 pm »
Hi,
I see some tips and posts on Vuforia and VR integration into jPCT. Just to clear myself, is it possible to use jPCT APIs (and/or AE) to stream VR from PC to a phone or oculus for example? I have done 3D game streaming before, but have no experiences about VR and the contents...if Yes, can it be done directly using jPCT's APIs in Java?

Offline EgonOlsen

  • Administrator
  • quad
  • *****
  • Posts: 11744
    • View Profile
    • http://www.jpct.net
Re: VR streaming
« Reply #1 on: February 07, 2016, 10:31:21 pm »
I'm not sure what you mean exactly...who streams what to whom?

Offline arianaa30

  • byte
  • *
  • Posts: 44
    • View Profile
Re: VR streaming
« Reply #2 on: February 09, 2016, 05:53:15 pm »
Does not matter. Just wondering if jPCT API overall supports VR and streaming of its contents using a server-client communication architecture? A PC streams it to a Head-Mounted Display or phone mounted in a google VR Goggles or vice versa.

Offline EgonOlsen

  • Administrator
  • quad
  • *****
  • Posts: 11744
    • View Profile
    • http://www.jpct.net
Re: VR streaming
« Reply #3 on: February 09, 2016, 08:24:52 pm »
Let's put it that way: It doesn't do anything that prevents you from doing this, but it has no "streaming API" or anything. You "just" have to grab the rendered image in some way and stream it yourself.