Author Topic: Strange Fatal Error  (Read 1727 times)

Offline EgonOlsen

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Re: Strange Fatal Error
« Reply #30 on: October 15, 2016, 10:57:40 am »
Is that with out without the 'fix'? About the delay: That's most likely the initial transfer of the geometry to the GPU and/or the texture upload. Both have to happen in the GL thread, so you can't move then to another one, I'm afraid.

Offline AeroShark333

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Re: Strange Fatal Error
« Reply #31 on: October 15, 2016, 01:53:39 pm »
Yeah the crashreport is without the 'fix', so basically the same version I sent you in PM a few days ago.
I've been using my 'fixed' version (which doesn't seem to crash).

Hmm, I see... I'm guessing it's the texture uploading... (8192x4096 textures...  ::) )

EDIT:
Would it be possible to increase the uploading speed to GPU? Maybe with a bigger buffer size or something?
« Last Edit: October 16, 2016, 04:02:36 am by AeroShark333 »