Author Topic: Making a model move by code(user input)  (Read 64 times)

Offline Rhnbmpl

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Making a model move by code(user input)
« on: November 07, 2017, 05:59:49 am »
Hi,
I am new to JPCT and till now I have displayed a 3D model made in blender in an android app. I have made the model in Blender with the bones attached to the mesh. Earlier I was using libgdx which made the joints of the bone rotate but it wasn't running along properly with my application. The 3d model i have displayed is in the format .3ds. I have not implemented any animations on the model because I don't need them. I need to rotate the joints of my 3d model based on the user input(by variable change). There will be about 5-7 joints in the model which will only rotate.
Thanks for the help.

Offline EgonOlsen

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Re: Making a model move by code(user input)
« Reply #1 on: November 07, 2017, 07:44:51 am »
I'm not sure what a joint is meant to be in this context. Joints of a skeleton?

Offline Rhnbmpl

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Re: Making a model move by code(user input)
« Reply #2 on: November 07, 2017, 08:35:39 am »
Yes, the joints of the skeleton. In blender terms, the point of connection between two bones.

Offline EgonOlsen

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Re: Making a model move by code(user input)
« Reply #3 on: November 07, 2017, 08:58:40 am »
It's better suited in the Bones section then. As you've already opened a thread there, I'll close this one.