Kinda Solved it.
Ok, so it seems that this occurs only on compiled mode, so I managed to use the compile options to set a bigger value for "bathSize", for around 10.000, and it did the trick, but, now I have another problem. It seems that low values lead to that, how should I know which graphics cards can withstand such value?
is that correlated to the animation object itself by any way?
and BTW, what does .compile(true) do? Does it hava a predefined BatchSize value or uses the Config one?
Thanks