Shadow Shader

Started by AGP, Today at 07:25:22 AM

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AGP

I'd love for you to include this shader in jpct. This is an example of how to call it:
//In the game loop:
           shadows.setCenter(batman.model.get(0).getTransformedCenter());
           shadows.updateShadowMap(theWorld, buffer, camera);
//The setup:
    private void setupShadows() {
       shadows = new ShadowMapper(1024);
       shadows.setLightDirection(new SimpleVector(.2f, .4f, -.3f));

       shadows.setShadowArea(360f);//120f
       shadows.setShadowBias(0.00f);
       shadows.setShadowDarkness(0.50f);
       shadows.setCenter(batman.model.get(0).getTransformedCenter());

       // ALL visible objects must be casters
       for (Object3D part : batman.model)
           shadows.addCaster(part);
       shadows.addCaster(batman.cape);

       for (Object3D part : joker.model)
           shadows.addCaster(part);

       shadows.addCaster(catwoman);

       shadows.addCaster(batmobile.hull);
       shadows.addCaster(grappleTarget);

       shadows.addReceiver(ground);

       for (Object3D obj : cityObjects)
           shadows.addReceiver(obj);
    }

EgonOlsen

Looks a lot like a shader based variant of the ShadowHelper to me. Is it supposed to work like that or is it something different?

AGP

The shadows look better. And it's meant to work like ShadowHelper.