Author Topic: GUI development with JPCT  (Read 2684 times)

Offline saboteur

  • byte
  • *
  • Posts: 3
    • View Profile
GUI development with JPCT
« on: December 07, 2006, 02:26:21 am »
I'm new to this whole area although I do know java (bit rusty though)

I'm trying to work out if a project I have in mind can be done using this engine and from what I have seen it can. To star with though I was hoping to experiment with some GUI design. Does anybody have any information/examples/tutorials for developing Swing/AWT or OpenGL GUI's using jpct. The kind of thing I mean is the menu system in Technopolies or the scheduleworld demo.

Any help/feedback would be greatly appreciated!

Offline athanazio

  • byte
  • *
  • Posts: 49
    • View Profile
    • http://www.athanazio.pro.br
GUI development with JPCT
« Reply #1 on: December 07, 2006, 04:07:19 am »
I believe that would be great to have a set of classes to deal with data input, menus, and things like this ... all of then running over jpct, and beeing draw over an framebuffer with the blit() method ... :) would be great !

Offline manumoi

  • long
  • ***
  • Posts: 121
    • View Profile
    • http://www.iro.umontreal.ca/~blanchae
GUI development with JPCT
« Reply #2 on: December 07, 2006, 05:30:24 am »
yep it would be... but in fact JPCT GUI programming may greatly depends on the renderer that you are using... For example i m using AWTGLRENDERER that allows to mix swing/awt and JPCT panels... But it has also negative aspects (such as thread management sometime :P)   Software renderer is great but slow... and i don t exactly have a strong knowledge of pure hardware renderer....