Author Topic: A clothing problem~!  (Read 7671 times)

Offline Mizuki Takase

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Re: A clothing problem~!
« Reply #15 on: July 25, 2007, 09:40:05 pm »
To me, the part that kills a lot of frames per second is calculating the distance between a vertice and the object the cloth will collide. I wanted to see if I can calculate half of the vertices and then use that data to make an average for the vertices that I did not calculate for. Its just a dream though.