Author Topic: Camera Zoom and moving/rotating by KeyFrames  (Read 2269 times)

Offline Klaudiusz

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Camera Zoom and moving/rotating by KeyFrames
« on: May 10, 2007, 09:59:14 am »

First of all, thank You for JPCT - that's great tool. I've just discovering it...

I know JPCT is designed for making games, but i would like to use it to make simple presentation - realtime animation (scene) rendering.

I found here many usefull thinks, but i have two propositions, maybe You could implement it in further versions?

1. Camera Zoom - it should be very easy (just add this value to Z after ratation).

2. Moving and rotating in space (objects and camera), based on time Keyframes similar as You made keyframes for object animation. I recommend .lws (lightwave scene) fileformat - it is clear and easy txt based key frame system. Key Frame is usefull also for Camera Zoom...

That's just my proposisions, i don't know what You think about it:)

Thank You and Best Regards.

Offline EgonOlsen

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Re: Camera Zoom and moving/rotating by KeyFrames
« Reply #1 on: May 10, 2007, 05:19:54 pm »
Hello and welcome!

Zooming is already possible. Just change the camera's FOV to zoom in/out.

About the keyframe thing...i consider this to be application logic that shouldn't be part of the engine's core. If you really need it and the format is simple, i suggest to implement it yourself. Once it's done, i'll gladly upload it for others to benefit from it too, if you wish.