Author Topic: Version 1.14 has been released!  (Read 7620 times)

Offline EgonOlsen

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Version 1.14 has been released!
« on: May 29, 2007, 11:11:36 pm »
I've changed quite a lot of internal stuff...i hope that everything still works. Changes are here: http://www.jpct.net/changes.html

Have fun!
« Last Edit: May 29, 2007, 11:44:31 pm by EgonOlsen »

Offline hytparadisee

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Re: Version 1.14 has been released!
« Reply #1 on: May 30, 2007, 09:01:29 am »
OMG, this one is fast. I'll take a look soon. 8)
Today I finally found a problem to my soluuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuution

Offline Klaudiusz

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Re: Version 1.14 has been released!
« Reply #2 on: May 30, 2007, 11:17:14 am »
Thank You

Offline AGP

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Re: Version 1.14 has been released!
« Reply #3 on: May 30, 2007, 09:41:26 pm »
Thanks a lot, Egon. I can't wait to try it out.

Offline EgonOlsen

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Re: Version 1.14 has been released!
« Reply #4 on: June 02, 2007, 01:44:54 pm »
I've uploaded an updated version of 1.14. The last version had a bug in matrix calculations for projective textures. And i've noticed that using the MOVELEFT-constant in Camera actually makes you move right and vice versa. I haven't changed the code, just the constants to fix this. So anything that has been compiled against an older version will work as before. Everything that will be compiled against the fixed version will get the new constants and the camera should behave correct then. But obviously nobody was using them anyway...and that includes me. This must have been wrong for years... ???
« Last Edit: June 02, 2007, 01:50:08 pm by EgonOlsen »

Offline Klaudiusz

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Re: Version 1.14 has been released!
« Reply #5 on: June 02, 2007, 03:32:44 pm »
I'm using it and i was confused why it works like that, but i didn't post this on the forum...:) 

Offline cyberkilla

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Re: Version 1.14 has been released!
« Reply #6 on: June 04, 2007, 02:21:47 pm »
You have made some phenomenal progress lately!

I am not ready to continue on my own 3d project yet, but I am noting your
new features, and how much easier they will make things for me:)

I wonder how effective those projected textures are at "highlighting" a character, with a ring of light on the ground.
The other option is to use the plane, as described on another thread, but this looks so much more detailed.
http://futurerp.net - Text Based MMORPG
http://beta.rpwar.com - 3D Isometric MMORPG

Offline EgonOlsen

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Re: Version 1.14 has been released!
« Reply #7 on: June 04, 2007, 02:50:09 pm »
I wonder how effective those projected textures are at "highlighting" a character, with a ring of light on the ground.
The other option is to use the plane, as described on another thread, but this looks so much more detailed.
You may use them for that purpose, but you are going to sacrifice a texture stage for each projection. Current hardware usually supports 4 stages. One more and jPCT will switch to multi-pass rendering, which will be much slower. I think for highlighting one unit, it should be fine. For highlighting 3, it's questionable.

Offline cyberkilla

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Re: Version 1.14 has been released!
« Reply #8 on: June 04, 2007, 02:51:21 pm »
Well, I had better stick to the plane method:)
http://futurerp.net - Text Based MMORPG
http://beta.rpwar.com - 3D Isometric MMORPG