I look forward to messing around with this:)
I am considering making a "cutscene" api for jpct.
What I mean is, an api that wraps around a few other things, including the skeletal api,
which will allow a "scene file" to be read, allowing the programmer to make on-the-fly actor models,
conversation boxes(speech bubbles or convo box on bottom), and time animation sequences.
In addition, I have a pretty document from Microsoft Speech API, which shows the standard mouth positions.
It could be possible to assign texture frames to a model for textureeffect, allowing mouth movement while talking:).
It wouldnt be perfect, but heck, if you have seen Deus Ex's intro cutscene, you will see just how cool it is!
The possibilities are endless. I plan to do it in a few weeks.