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Support / Re: about the strength of specular light
« Last post by MichaelJPCT on Today at 06:37:43 pm »
i will try it, thanks
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Support / Re: about the strength of specular light
« Last post by EgonOlsen on Today at 04:08:30 pm »
It's a bit hacky, but you could try to add an http://www.jpct.net/jpct-ae/doc/com/threed/jpct/IRenderHook.html implementation to your objects and set the Config values in the beforeRendering implementation. That should actually work...I guess...
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Support / Re: about the strength of specular light
« Last post by MichaelJPCT on February 14, 2019, 06:40:17 pm »
here is a work in progress model as example of specular light

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Support / Re: about the strength of specular light
« Last post by MichaelJPCT on February 14, 2019, 06:03:01 pm »
about the outcome of this setting, i did some test on powerVR 6250 gpu and could see the difference it makes.
in some cases, the specular looks quite nice. i use 50 setting and metal does look like metal on my simulated aircrafts, especially in moving images.
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Support / Re: about the strength of specular light
« Last post by MichaelJPCT on February 14, 2019, 05:49:58 pm »
i dont think it is very important either.
but, since full support of material is not easy to do, IF changing specPow is much easier, then it can let the users have more options without too much trouble.
changing specpow ( without other elements of material ) still has some use, such as seperating glass (sharper reflection) and plastic.
if a user have one more option, he will think of more ideas.
i agree that a developer should put efforts on essential elements and neglect unimportant elements, though.
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Support / Re: about the strength of specular light
« Last post by EgonOlsen on February 14, 2019, 03:39:06 pm »
I don't remember that exactly. I guess, because I actually didn't consider this to be important at all. IIRC, it wasn't supported properly on a lot of older devices anyway, so I'm not even sure how well jPCT-AE handles this setting. Maybe we should take a step back: What exactly are you trying to achieve?
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Support / Re: about the strength of specular light
« Last post by MichaelJPCT on February 13, 2019, 06:08:35 pm »
so why not  have a Object3D.setSpecPow() method ?
then each object can have different specpow.
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Support / Re: Relationship TextureManager with multiple objects
« Last post by EgonOlsen on February 13, 2019, 03:20:46 pm »
There are several ways to do this. Your way, a custom shader or, which is what I would try first, changing the texture on the object and not in the manager. That's a cheap operation for single textured objects.
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Support / Re: about the strength of specular light
« Last post by EgonOlsen on February 13, 2019, 03:16:34 pm »
Yes, it can.
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Support / Re: about maxLights in Config
« Last post by EgonOlsen on February 13, 2019, 03:14:59 pm »
Just set it to a large number. It doesn't really use much memory.
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