My program used *.obj files.
in the document of the jpct ,I found out the method readTextureNames3DS(java.lang.String filename) in Loader Class .
if i load *.obj files, Loader class have no suitable method likes readTextureNames3DS() ?
please give me some suggestion.Thank U.
The texture names are located in the .mtl-file you provide (IF you provide one). It should be easy to load that and parse it for the names, it's plain ASCII.
Oh! I know .
I forgot the mtl files ,Thanks!