Hi!
All best in new 2010. 
I am trying to play with adding triangle and applying texture on Object3D, but currenty I can't see that my texture is apllied.
Here is result:
(http://img527.imageshack.us/img527/3036/screen01o.jpg)
Here is texture:
(http://img685.imageshack.us/img685/618/tex3.jpg)
import java.awt.Color;
import com.threed.jpct.FrameBuffer;
import com.threed.jpct.IRenderer;
import com.threed.jpct.Object3D;
import com.threed.jpct.SimpleVector;
import com.threed.jpct.Texture;
import com.threed.jpct.TextureManager;
import com.threed.jpct.World;
public class Template {
  /**
   * @param args
   * @throws InterruptedException
   */
  public static void main(String[] args) throws InterruptedException {
    Template.setupAndRun();
  }
  private static void setupAndRun() throws InterruptedException {
    TextureManager tm = TextureManager.getInstance();
    String texName = "tex3.jpg";
    Texture tex = new Texture(texName);
    tm.addTexture(texName, tex);
    int texID = tm.getTextureID(texName);
    Object3D obj1 = new Object3D(2);
    obj1.addTriangle(V(100, -100, 0), 0f, 0f, V(100, 0, 0), 0f, 1f, V(-100, 0, 0), 1f, 1f, texID);
    obj1.build();
    obj1.setEnvmapped(Object3D.ENVMAP_ENABLED);
    World world = new World();
    world.addLight(new SimpleVector(0, -50, 130), Color.WHITE);
    world.setAmbientLight(255, 255, 255);
    world.getCamera().setPosition(0, 0, 250);
    world.getCamera().lookAt(V(0, 0, 0));
    world.addObject(obj1);
    FrameBuffer buffer = new FrameBuffer(800, 600, FrameBuffer.SAMPLINGMODE_NORMAL);
    buffer.disableRenderer(IRenderer.RENDERER_SOFTWARE);
    buffer.enableRenderer(IRenderer.RENDERER_OPENGL);
    while (!org.lwjgl.opengl.Display.isCloseRequested()) {
      buffer.clear(java.awt.Color.BLACK);
      world.renderScene(buffer);
      world.draw(buffer);
      buffer.update();
      buffer.displayGLOnly();
      Thread.sleep(10);
    }
    buffer.disableRenderer(IRenderer.RENDERER_OPENGL);
    buffer.dispose();
    System.exit(0);
  }
  public static SimpleVector V(float x, float y, float z) {
    return new SimpleVector(x, y, z);
  }
}
No idea what is problem... 
			
			
			
				Remove this line:
 obj1.setEnvmapped(Object3D.ENVMAP_ENABLED);
It enables environment mapping which creates uv-coordinates on the fly based on the objects position and shape. It's not what you want in this case.
			
			
			
				That's it......
Thx!